Vampiro's skills ignore the enemy's MDMG Reduction and can store [Blood Essence]A counter that vampire keeps stacking for himself, up to 100/200 stacks. Damage delt will be equivalently converted into HP recovery for himself and his master. When restoring the master's HP, increase the master's PDMG/MDMG by 8% for 15 seconds, stacking up to 3 times.
In-game Blood Essence is refered as [Blood Booster], and PDMG/MDMG buff as [Scarlet Bliss]
When [Blood Essence]A counter that vampire keeps stacking reaches 100, it immediately casts [Scarlet Blossom] and grants Vampiro the [Starve] effect, with a cooldown of 25/20/12 seconds
+60% MDEF ignore, +40%/90% Shadow Skill damage bonus, 20%/45% DMG vs All Sized Enemies, lasting 8 seconds. When Vampiro deals skill damage, refresh the duration of [Starve].
In-game Starve is refered as [Desire].
Vampiro's attacks can hit up to 3 enemies within 6 meters simultaneously.
When Vampiro receives fatal damage, he uses 20/0 [Blood Essence]A counter that vampire keeps stacking to become immune to this damage, enters a 7/10-second Invincible state, and gradually restores a total of 50%/60% of his HP, with a cooldown of 60/20 seconds.
Vampiro drains the blood of up to 5 enemies within a 6-meter radius, causing Shadow damage equal to 300%/360%/510%/1020% of MATK +9%/+12% of the enemy's Max HP (up to 2100%/3050%/4000% of his own MATK). For each enemy damaged, gain 5 [Blood Essence]A counter that vampire keeps stacking, and mark the enemy as [Blood Thrall]A counter that vampire keeps stacking on enemies.
In-game Blood Thrall is refered as [Meal].
Vampiro releases an 8-meter radius Rose Garden, dealing Shadow MDMG equal to 450%/540%/765%/1530% of MATK + 12%/16% of Max HP per second up to 10 enemies within the area (up to 2100%/3900%/5200% of his own MATK), lasting 5 seconds, followed by a Blood Dash, dealing Shadow MDMG equal to 900%/1300%/2000%/3000% of MATK + 12% of Max HP (up to 3000%/4600%/6000% of his own MATK). [Blood Thrall] receives an aditional 12%/24% of Max HP as Shadow MDMG (up to 3000%/6000% of his own MATK).
When healed beyond the HP limit, gain na additional 1 [Blood Essence]A counter that vampire keeps stacking.
After releasing [Scarlet Blossom], gain 25 [Blood Essence]A counter that vampire keeps stacking, and stun enemies marked with [Blood Thrall] for 1.5 seconds.
Gain an additional 100 [Blood Essence]A counter that vampire keeps stacking cap, and [Blood Essence]A counter that vampire keeps stacking gained from skills and attacks is increased by 3 points.
When Vampiro is healed in combat and the healing exceeds the HP limit, he and his master receive a shield equal in quantity, up to 100% of Max HP, lasting 6 seconds.
When Vampiro has a shield, damage taken is reduced by 30%.
Each time Cain heals the master a [Coagulation] mark is applied. Each [Coagulation] mark increases PATK/MATK by 4%, and enhances final damage reduction by 3%, up to 5 stacks. Each stack lasts for 5 seconds.
When Cain casts [Scarlet Blossom], hitting a target adds a [Blood Fury] mark to the master (lasts for 10 sec, up to 10 stacks). While active, each time master deals damage, inflicts additional neutral mixed damage equal to 11% of their Max HP (capped at 1000% of the max of PATK/MATK) and heal for 50% of that damage amount, using one stack of [Blood Fury].
If the master takes a single hit exceeding their Max HP by 35%, they become immune to the next 8 instances of damage for 4 seconds. 20 sec cooldown.